To get attention of new public and to bring awareness to museum and to prof to consumers that museum have new interesting things that deserve to be seen. By this way, to increase numbers of visitors (consumers) of museum.
Creation of an interactive audio-visual installation, named "the box". This installation were generating visual content based on sound, consumers sounds too.
In first three hours and a half, installation was visited by 2000 visitors.
Initial challenge was to think about and to create a story around NTT Data, an IT company, in a reserved location at music festival Electric Castle. Also, to attract visitors in clients location, and to attract them to NTT consultants, to be attracted to NTT vacations (loc de munca). Biggest difficulties were how to attract visitors without direct advertising (banners, spotlights, etc). Second one, were location positioning as it was too far from main stage. Also, a big problem, was that location was in a castle, where is no internet connection and there is not allowed to make any changes in castle architecture.
To make a set of interactive installations, that were based on connection between devices via local network and storing database on a local storage. some of them were based on VR, some were based on IoT and rest were based on interactive motion design.
There were 8 installations, that proved to visitors that NTT is an IT company that are using different solutions software and hardware: VR, IoT, motion design and combinations on all of them.
To give visitors an experience that were never implemented and will be associated with brand, freedom music. To provide to visitator possibility to see best parts of DJs performance on main stage during festival and performances from other zones where simple visitator don't have access.
To make a VR zone that were making 360 direct translation and saving of best parts of DJs performances from couple of zones, like main stage, back stage, and other where a simple visitator don't have access.
Were installed 12 360 cameras in different locations of festival: main stage, back stage, star room, etc. There were live sharing from all locations, and also, best parts of performances were saved and visitors were able to see a performance that they missed. All videos, were uploaded and synchronized on 6 sets of VR.
Challenge was to create an installation for Vodafone, that will represent it, on a conference named TechFest, as a company that use VR in promo-companies for attraction of students and potential candidates at their stand. Main goal of the client was to popularize telecommunication service and to hire new staff (personal).
Was created a VR installation, that combines hardware: real skateboard, and software application with feature of collecting points. Goal of this application, were to make students to test their skills in coordination, reaction and smart thinking. Top10 users get a prize (gift).
2240 users in 8 days, more than 1500 gifts were given. As result, this stand were the most populated at entire exhibition.